


Very few foes deviate from set patterns or behaviors though, and level hazards move reliably as well, so Zapper is only in as much peril as you could conceivably get him out of if you pay attention and move intelligently.ĭespite looking like a cocky cricket in the boxart, Zapper isn’t really pitched as such in game, although he doesn’t seem like the best guy either. Enemies are often moving freely as well, with Zapper having a rather short range zap attack that can only kill a few of them, stuns a few more, and ends up pretty worthless in a lot of scenarios without the appropriate upgrade. Due to this arrangement, a lot of Zapper is about moving to the right positions and waiting on objects that move in real time to line up properly.

Zapper moves through levels one square at a time, although he has the ability to fly to let him skip ahead a square to avoid obstacles, leap over pits, or catch enemies. Zapper is viewed from the top-down most of the time as most of the action takes place on an invisible grid. Zapper is a platform game, but it’s not about exploring open 3D environments and fighting groups of enemies. The smug cartoon character on the box, the title that sounds like it’s trying too hard to be cool, the time period it was released during… at first glance, Zapper: One Wicked Cricket seems like it would be just your typical 3D action platformer trying to make its mark in an oversaturated genre, but unlike games like Brave: The Search for Spirit Dancer and Legend of Kay, Zapper sought to carve out its own niche by doing something all its own.
